Tuesday, September 14, 2010

"Final" sculpt and Retopology

1 comment:

  1. Pretty good job on the retopology but it is hard to see because of the white against black. I will show you next class how to make a proper wireframe render in Max.
    The material in zbrush should be the basic white material, not the red wax one. Also use the best rendering with the light at an angle. I like the wings but the designs on the armor need to be fixed before generating the normal map.

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